![]() Things to buy next are simply another ghoul more re-rolls (and zombies if like me you can't kill anyone either not stunty or strength 5 or greater). Anything less becomes crippling in their play style and lack of general skills.Ģ Mummies, 2 Wights, 3 ghouls, 3 zombies, 2 skeletons, 3 rerolls My experience with this team dictates taking at least 3 rerolls to start. Here is a great all round team with cheap line fodder that regenerates, access to 2 strength 5 players that can use team rerolls and their other positional support. ![]() Depending on how you play, taking that second re-roll can be key as well. Positionals! Taking more line elves at this point is a waste. Make sure you start your lineup with the best chance of winning the games and then worry about your next purchases. The dark elves need tons of gold and getting it means winning games. Basically starting the lineup with more line elves to allow buying of more rerolls and an apothecary will set you back winning games. Another is dropping 1 blitzer to take a pair of runners to hop scotch the ball up the field if they find them selves blitzed. Variations include dropping the apothecary for an extra reroll and purchasing the apothecary as soon as you can afford it. My experience says that you need to start with an apothecary based on the cost of their players and being able to save one in the early games can make or break the team. Next purchases after the apothecary would be more line women and re-rolls.ĭark elves play a particularly nasty running game and having access to 10 positionals gives great all round abilities for the team. ![]() Variations are taking the apothecary and dropping the reserve but I found the light armour tends to find a lot of KO's when knocked down and being able to have more nubile bodies on the pitch helps more. Here are a list of starting teams 1000K gold value suggested rosters with a short explanation as to why and a list of next purchases for team growth:Īmazons are one of the cheapest teams, not only to buy positionals for but re-rolls as well, and can start their team with a full loadout.ġ0K banked to buy an apothecary at first opportunity. This is where the Theme must be played through into some parts of the actual rules or models.this can be through the use of something specific (team captains can be good here) or something off the wall but modelled appropriately. Having a cool idea sometimes doesn't meet the playing field as well as you'd like. How will your theme be carried through to the playing field? This can be achieved through many ways. This article is the base for the addition of Blood Bowl teams documenting their inception, theme, roster, modelling and painting, and even game reports.įirst you need to have ‘that cool idea’ for use in your team creation, whether it revolves around some of the base “knock offs” of real NFL teams found in the Blood Bowl Living Rule Book (Insert LRB link here).
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